My Project
ILUReorder.hpp
1 /*
2  Copyright 2020 Equinor ASA
3 
4  This file is part of the Open Porous Media project (OPM).
5 
6  OPM is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  OPM is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with OPM. If not, see <http://www.gnu.org/licenses/>.
18 */
19 
20 #ifndef ILUREORDER_HEADER_INCLUDED
21 #define ILUREORDER_HEADER_INCLUDED
22 
23 namespace bda
24 {
25  // Level Scheduling respects the dependencies in the original matrix, and behaves like Dune and cusparse
26  // Graph Coloring is more aggresive and is likely to increase the number of linearizations and linear iterations to converge significantly, but can still be faster on GPU because it results in more parallelism
27 
28  enum class ILUReorder {
29  LEVEL_SCHEDULING,
30  GRAPH_COLORING,
31  NONE
32  };
33 
34 }
35 
36 #endif